When I stop and think about it, isn't ten spiders with AC 14 and 12 HP a bit much. I don't know what to-hit values everyone else has, but isn't it something like a 50% chance to hit each time for anyone that isn't Karaz?
I mean, I ran this for LDF and presented her with two Human Commoner template enemies (HD 1d8+1 (5 hp) AC 12 Dagger +1 (1d6+1)), and they did significant damage to her. Depending on what our to-hits are, it's seeming like this encounter is one that's almost always going to beat us unless we get lucky early on.
I'm actually worried that encounters are designed around Karaz's stats, which means everyone else is sol.
I'd need to roll 11 or above to hit, basically. One attack per turn. Need two hits to kill unless I get lucky and roll max damage or crit, and magic missile deals a lot less damage. At least three to kill, even with max damage rolled.
Well I'm not so sure about this game but in pathfinder at least yeah this would be a pretty major encounter. Thing is though, it's only as threatening as we let it be cus wizard.
I mean, nothing is really stopping Alia from just spamming sleep spells and us just crushing each one individually. If Faeyna wasn't currently brain fucked and thus pretty useless as a spellcaster more than usual I could have entangled the whole lot of them, or dropped mist so Arkeia could hide with relative impunity. I'd rather use the mist against archers though.
In the grand scheme of "I hit you, you hit me" Nobody is going to beat Karaz out on it for certain, that's sorta the only thing the fighter has. but if we start leveraging combat advantage, where spellcasters excel, we can easily start punching above our weight limit so to speak. So don't worry too much about hp, as casters go, Alia can basically end fights before hp matters and my jobs mostly utility and buffs. Well, once they come online. Cmooooon Barkskin!
This encounter is meant to showcase Alia and Faeyna's crowd control a bit, compared to the tougher enemies you fought in the other big fights where Karaz and Arkeia have great damage output. Faeyna should really try using her Entangle spell on some of the spiders too...
RJ: Tass, you have +3, and zil has +5. Versus AC 14. Ten of them. Zil has a 27% chance in one turn to insta-gib a spider. You have a 22% chance
RJ: This fight was seemingly designed to be a battle of attrition, we aren't statistically able to clean these guys up easily.
Karaz meanwhile stands at a 65% chance to insta-gib a spider.
So, the most probable result is we wipe out one spider a turn, which is what happened. They have roughly a 50% chance to hit us for an average of 5 damage. 50 damage from ten spiders divided by 2 is 25 damage, enough to 100-to-zero one of us in a single turn, or just poop on more than a quarter of our total health pool as a party.
So, I'm hoping that whatever is hit by Alia's stuff is considered dead, because she's the only one who can make this encounter winnable when it's seemingly originally designed to wipe us in all likelihood. If they make a single good save before we thin them down, we start losing quickly.
Not to mention: this isn't like regular dnd where going to 0 HP takes you out of the fight, and stat damage resets if you get knocked up. Basically there is no permanent penalty for what in a normal campaign would be PC death, and nobody ends up being unable to play at any point regardless, so I can make the fights a bit nastier than I would in a normal game. That also gives us more smut, which is kinda a goal here.
They don't really. I'm not actually counting them as being on you until you fail a save against them. Think of it as me asking for a saving throw, but rolling everything that round under the assumption that you've passed, to speed up the game.